Hey there, I have been building a bolt ace gunslinger and this is my build so far. /r/3d6 - For character creation, advice and sharing (system agnostic)./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs. /r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders.Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way).
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6 gallons) that is left in the system and at the same time decrease my recoverable dead space to 0 ? If I do this will it effect my water to grain ratio in the mash ( I believe the purpose of the recoverable mash dead space is to help keep your water/grain ratio in proportion). SO my question is - Do I need to change my dead space to include this. 5 gallon that will still be in my rims tube and lines leading into MT ( I know I could pump additional water from my HLT thru the lines to push the wort into the MT before draining but prefer not to.) Add sparge water, stir, recirculate 10 -15 to clarify and ramp temp to 168 for mash out and drain to BK - AT THIS POINT I would like to hit my pre-boil volume - I do not want to go and chase the last. 5 gallons of recoverable mash dead space ( pump, lines, rims tube). I have measured my true dead space ( unrecoverable water left under false bottom) =. 2 chugger pumps and 5,500 ULWD heating element ( running on 120V so +/- 1,400 watts) for rims tube. Boil kettle 20 gallon Blichman G1 Mash tun 20 gallon Blichman G1 w/ Blichman false bottom, HLT 15 gallon Blichman G1. I exported a recipe to XML format file before opening and after opening and found two values that had changed before and after.I am trying to get a better understand of the proper way to go about my equipment and advance settings dialed in. It is a very small difference with a 5gal batch so I am not sure if it is larger as batch size grows. If I open a recipe CREATED with V2.2 and then SAVE it again I notice that the before opening and after saving value of the Est Pre-Boil Volume is different even though I did not modify anything on either the recipe or the Equipment profile used. I am not sure if this is a new rounding error or a change in how that value is now predicted. Maybe this should go in the bug list or require a new post but after I upgraded V2.3 I noticed a small anomaly in the computation of Est Pre-Boil Volume. Which now leads me to the reason for my initial post. Since those issues don't pertain to my setup I will record my Mash Tun Losses only. Being not totally familiar with separate issues BIAB system brewers might have, I now realize that "recoverable wort" in that type of mash is very much a possibility. With the combination of Beersmith and Blichmann Engineering I get a mash efficiency of 90%-93% My pre-boil vols have been "dead on balls" (that's a technical term for highly accurate) with typically only about a pint of recoverable wort left in the mash tun after I hit my pre-boil vol.īTW IMO Beersmith is the only way to go. So what exactly are these two tabs used for and more importantly what other values outcomes in other sections of Beersmith are effected based on the entries in one or both of theses tabs? 130gals, but on a much larger mash tun I could see that being much larger with more lbs of grain sitting on top of it. It has 10-13lb of grain sitting on top of it. Recoverable? really? I have never been able to recover the lost wort under my mash screen. It says "recoverable space under the mash scren". The description under the Mash Tun Additions tab is somewhat hard to understand. 119gal hose-pump loss) on the Mash additions tab and Lauter Losses tabs or just leave things as they are with my total losses setting in the "Lauter Tun Lossess" tab? Should I split up these two values, (.130gal tun loss +. 119gal of losses in the pump and hoses that does not make it to the boil kettle. 130gal of waste left in the mash tun after the sparge is complete plus. 249gal set in the Mash Tun Deadspace tab and that carried over to the new Lauter Tun Losses tab. I use 10gal Boilermaker and use the associated false bottom screen. My batch sizes are typically 5.25gals and I "mash and lauter", as most homebrewers do, in a single vessel. I brew on a Blichmann Top Tier and also use a Tower of Power for RIMS controller. How exactly are you suppose to use these two tabs? After upgrading to V2.3 I found that the new version has renamed Mash Tun Deadspace to Lauter Tun Losses and added a new Mash Tun Additions tab. The Celestial Eye is a unique example of the Telescope Goldfish that first appeared in 1870. They should be large, protruding, and symmetrical. The selection of a good specimen places much importance on the eyes. It may take up to three months for the eyes to fully develop the protruding bulge that is so characteristic of this goldfish. When first hatched, the Telescope Goldfish has normal eyes that begin to bulge after about one month. The Telescope Goldfish is available in many interesting colors, including the Red/White, Calico, and Red Telescope. They have long been considered as the most representative goldfish of China. The most stunning feature of this fish is the large protruding eyes resembling those of a dragon. The Celestial Eye Goldfish is quite the handful when it comes to upkeep, their eyes point upwards and require dim illumination for protection from damage.The Telescope Goldfish is also known as the Dragon Eye Goldfish and Celestial Eye Goldfish.
Reaper seems to try to display the VST, draws the enclosing VST window but before the Tonex window gets drawn Reaper crashes. Though Mac support won't be included at first, the retail edition will be both PC and Mac compatible at a future date, hopefully later this year.Gkurtenbach wrote:I use Reaper and have had opening Tonex cause Reaper to crash. Guitar Hero III: Legends of Rock comes to PC on November 12, shortly after the console versions on October 28. Though the choice of versions is yours, you will have no choice when it comes to rocking. For the megamonitor-endowed with a different console, the better matchmaking courtesy of Demonware make the PC version a better choice than the PlayStation 3 iteration with its barebones online play, and downloadable content is certainly more likely for the PC than the content-less Wii version. But even taking this affordability into consideration, it doesn't make sense to buy this version over the full-featured Xbox 360 one unless you've got a huge monitor and don't care about the uncertainty with downloadable content. If you've only got a PC or Mac, buying Aspyr's version of Guitar Hero III is an easy choice, especially at its lower price point. The keyboard settings are actually customizable, so nimble-fingered fretmasters can theoretically group the strumming and fret-pressing keys close enough on the keyboard to play with one hand-though I tried it using the default frets and the space bar to strum and failed pretty miserably. Since the game includes a guitar, the keyboard controls are more of a bonus than anything else, and Aspyr certainly implemented them as well as they could have done. Depending on your keyboard-related dexterity, you could certainly get used to playing the game this way, but there's not really an incentive to do so-it's just more fun to emulate real guitar playing with the plastic instrument. Pressing multiple keys at once for chords was most problematic due to the small size of the keys on a typical keyboard. Moving the mouse back and forth horizontally for the whammy bar also felt fairly natural, and was again actually more convenient than using the real whammy bar of the plastic peripheral.ĭespite the enhanced strumming control of the mouse, using the keyboard to press frets felt unnatural, and medium songs that I've played before with ease using the guitar peripheral were a challenge to get through. I haven't mastered both upstrokes and downstrokes on the guitar controller, but I was able to do both with ease using the mouse. Having the strumming actions assigned to the two fast-clicking buttons of a mouse actually affords more control than even the plastic guitar in this regard. The mouse's left and right buttons correspond to up and downstrokes on the guitar, with the middle mouse button serving as star power, and horizontal jiggling of the mouse initiating whammy bar action. The game conveniently enables lefty flip by default when using the keyboard, reversing the order of frets on-screen to correspond with the order of the keys your fingers are resting on. You'll notice the keys are apparently in reverse order from the default guitar frets, and this is intentional. The default setup uses the V, C, X, Z and left shift keys as the green, red, yellow, blue, and orange frets, respectively. Having one hand on the keys and the other on the mouse makes the disparate actions of strumming and fret-pressing at least tangible, if not mechanically accurate. Using keys to press frets and other keys to strum feels like, well, pressing keys on a keyboard while holding down other keys on a keyboard. Though there are two default setups for keyboard control, and both work well-one using a keyboard-mouse combination and one using keys exclusively-neither effectively captures the essence of Guitar Hero's real-life guitar-emulating enjoyability.Īssuming you have access to a mouse when you're on the road, the mouse-and-keyboard control combo feels much better than the keyboard alone, mainly because you're performing separate actions with each hand. One of the draws of the PC version is the promise of portable play via notebook PC, making use of the alternate keyboard controls to avoid transporting the unwieldy plastic six-string. Regarding online multiplayer capabilities, the PC version will have everything the Xbox 360 version has-online co-op, online battles-with an interface powered by Activision-owned middleware provider Demonware.Īs you'd expect, playing Guitar Hero III on the PC with the Xplorer guitar feels the same as it always did. Though you'd think downloadable content would be easiest to implement on the PC, Aspyr told me they were still working out a delivery method for new songs, so it may be a while before this content is available. ▸ Videos can be saved to your local disk as various file types (GIF, MP4, etc), directly to your Google Drive, or you can simply share the link ▸ Screencasts are captured as webm/vp8 files with ogg vorbis audio What are you waiting for? Install Screencastify and inspire the world with your video communication. ▸ With millions of weekly users, we’ve helped creators share countless ideas for videos to life - from professional YouTubers to personal trainers and attorneys to UFO hunters. ▸ Cancel meetings by sharing video instead ▸ Create training and onboarding videos that captivate your employees ▸ Share engaging messages with your customers, users, and colleagues ▸ Create performance review videos for coworkers ▸ Eliminate emails in favor of more effective, personalized communication ▸ Easily check for student comprehension with Interactive Questions ▸ Have your students practice foreign languages or public speaking ▸ Embrace flipped classrooms or blended learning with video lessons ▸ Create feedback videos to save time and increase your impact ▸ Create instructional videos to engage your students whether they’re university students or kindergarteners How do people use Screencastify to communicate more effectively? ▸ Record and store videos up to 30 minutes for free ▸ Create and store up to 10 videos free or upgrade for unlimited video creation ▸ Add Interactive Questions to check viewer comprehension □ Share with your audience, wherever they are ▸ Annotate in real time to highlight key points ▸ Record your browser tab, desktop, and/or your webcam □ Create engaging videos with our easy-to-use screen recorder ✔ Hundreds of millions of videos recorded □ Join a massive community of video creators Record your desktop, browser tab, and/or webcamĪssess effectiveness with Interactive Questions and analyticsĮducators, professionals, and personal creators across the world use Screencastify screen recorder as a simple way to communicate more effectively through video. With Screencastify, use simple yet powerful screen recording tools to: Screencastify is Chrome's simplest free screen recorder and video-creation platform, empowering anyone to become a better communicator by recording, editing, sharing, and assessing videos in seconds. Capture, edit and share videos in seconds. The purpose of their study is to develop more refined guidance that considers the risks of training, operating and just being outside in very cold temperatures. Instead, they leave it up to the whim of commanders and leadership to make those decisions, he said. In Alaska, for example, there aren’t any specific rules that say “No, we can’t go out today,” Castellani said. “Well, that’s definitely going to change your risk.” “When we think about the military or other people going out and doing things, you start to move and then you get an increase in blood flow to these different regions,” he said. One of the goals of Castellani’s study is to see how physical activity and movement outdoors affect frostbite risk. Get the latest military news and culture in your inbox daily. The manual is set to be released this year and will provide information and techniques for handling the Arctic environment and temperatures as low as – 40 degrees Fahrenheit. The wind chill study is one of many efforts across the service to update policies for troops in the Arctic and cold weather environments as the region becomes more important for strategic competition with Russia and China.Īrmy Pacific Command has ramped up its cold weather and Arctic training scenarios and service-wide, the Army has begun developing its first Arctic-focused doctrine in more than 50 years. The new Army study is the first major study to revisit those standards. In November of that year, the military services adopted the new chart, distributed it to bases, and revised relevant guidance and publications. Today’s NWS chart was developed in 2001 by a group of Canadian and American scientists who wanted a more accurate measurement of wind chill compared to the previous iteration. Paul Siple, who also helped develop cold weather gear for the U.S. The first widely used version of the wind chill index was invented by Army Maj. The Army has long had a primary, if little-known, role in setting wind chill standards, including the official chart used for nearly all daily weather forecasts and relied upon by millions across the U.S. As that risk goes up, soldiers are required to do more frequent buddy checks, wear specific cold-weather gear, and adjust the time they handle weapons.Ĭastellani’s work will examine if the Army’s current cold rules should be adjusted. The current Army advisory for cold weather injuries cites the NWS chart to calculate the risk of frostbite. Wind-chill indices, based on temperatures and wind speeds, have long warned people headed into the cold how fast they can develop frostbite with their skin exposed to wind.īut Castellani, who is leading the study, said the National Weather Service’s wind chill chart doesn’t take physical activity into account, which is key for the military. Wind chill is caused by the effect of wind on heat loss from bare human skin. Most people think they know what “wind chill” is but Castellani and his Army researchers want to add data that specifically examines how soldiers work in cold, windy conditions. “Our soldiers and sailors and marines and all are subjected to the environment and that’s why the military has always been very interested in environmental physiology and looking at how the body responds to extreme environments.” “Wars are not fought indoors,” Castellani said. Castellani, deputy division chief of Thermal & Mountain Medicine Division at the institute. Army researchers are looking to update the rules that govern Army training and operations in cold weather environments, according to John W. Scientists at the Army Research Institute of Environmental Medicine are taking aim at another constant reality of cold operations: the wind chill. According to the Army’s Prevention and Management of Cold Weather Injuries manual, keeping a finger on the steel trigger of an M-16 rifle in 14-degree cold can “cause the finger skin temperature to reach 32☏ in just 15 seconds.” How cold is too cold? Army researchers want to find out.įor soldiers in arctic conditions, cold injuries are a constant threat. 10th Mountain Division Soldiers complete the D-Series competition in harsh weather conditions on February 3, 2022, on Fort Drum N.Y. Also for the defination of abandonware is a software that was abandon by its creator for whatever purpose be it the company that holds the rights does not support anymore, that the company was dissolved and the person or enity that holds the rights is grey at best. The reasoning for this is that all of those were being in danger of being forgotten to time, and for someone that loves history then yeah it is okay to preserve game and computer history from being forgotten. There's really no reason or excuse to pirate it, given the variety of places you can buy it from.ĬrazyProfessor2: If it is only for archival or for abandonware. If you can't afford Stardew, you really should consider looking at your finances before you game. Readily available, living game, low cost of entry. It isn't right, and they can legally obtain it, but I'd be willing to look the other way.įinally, there's Stardew Valley. I'm not made of $$$$, and neither are many people, so I'd understand, that given the circumstances and behaviors of EA towards consumers, if someone were to pirate it. Base game and expansions cost $$$, and stuff packs cost $$. To this end, for the sake of preservation, I consider it fair to freely distribute the software. So the company no longer exists, and I doubt the IRS holds the rights. Back in 2004, the company producing the program was liquidated as part of a tax forfeit. At one time, it followed the typical shareware model. Let's take Dazzle, an old DOS screensaver. So for me, I prefer taking things as a matter of circumstance. Especially of older games, it's playing the lottery to get a working copy. I don't count physical copies, I should firstly note. 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The recipient’s email server then routes the message to the right user inbox.įor every “hop” an email message takes as it travels across the internet from server to server, the IP address of each server is logged and included in the email headers. The SMTP server identifies the recipient domain and routes it to the domain’s email server. When a user clicks “Send” in an email client, the message is first sent to the outgoing SMTP server configured in the client software. Outgoing email is retrieved and routed using the Simple Mail Transfer Protocol (SMTP). And outgoing email servers can’t determine whether the sender’s address is legitimate. Email API endpoints allow a sender to specify the sender address regardless of whether the address exists. But an attacker can programmatically send messages using basic scripts in any language that configures the sender address to a chosen email address. Exploiting that trust, the attacker asks the recipient to divulge information or take some other action.Ī typical email client (such as Microsoft Outlook) automatically enters the sender address when a user sends a new email message. Still, users can review each message’s email header to determine whether the sender address is forged.Įmail spoofing aims to trick users into believing the email is from someone they know or trust-in most cases, a colleague, vendor, or brand. Unfortunately, not every email service has security protocols in place. Recipient servers and antimalware software can help detect and filter spoofed messages. The client application assigns a sender address to outgoing messages, so outgoing email servers cannot identify whether the sender address is legitimate or spoofed. So they’ll click malicious links, open malware attachments, send sensitive data, and even wire corporate funds.Įmail spoofing is possible due to how email systems are designed. If it’s a name they recognize, they’re more likely to trust it. Users don’t realize the sender is forged unless they inspect the header more closely. In spoofing attacks, the sender forges email headers so that client software displays the fraudulent sender address, which most users take at face value. Email spoofing is a technique used in spam and phishing attacks to trick users into thinking a message came from a person or entity they know or trust. Also, maybe other weird things that have to be removed from a ROM to make it playable. Sometimes, some PSONE ROMS and other games will have a very weird compression where they will be ECM'd and I'd have to download some weird zip file program that is portable that UN-ECM's those ROMS. So my question is essentially this: When I have ROMS that are zipped as either 7Z or RAR and are ones that HAS to be extracted first in order for an emulator to play them, (such as PSONE Bin and Cue files being RAR'd) then do I need to install 7-Zip and then un-zip those files BEFORE adding them to LB, or is that what LB's built in 7-Zip is for? Meaning, can I just take a RAR or 7Z or Zip of a game that needs to be extracted such as a PSONE game that is a Bin and Cue file and simply add the compressed file to LB, and then LB will just automatically use it's own built in 7-Zip to extract the Bin and Cue files for me during the import process and properly add them to LB's game folder etc, or ISOS, or any other format that HAS to be extracted first for that matter? Essentially laziness and it does literally ALL of the work for me?Ģ. The 7-Zip is what's got my interest the most. When adding ROMS to LB, do we need to un-zip them first before importing them, or does LB do that automatically? Basically, I noticed in the Third Party folder of LB, it had stand alone/portable versions of usually installed programs such as VLC, ScummVM, DOSBox and 7-Zip, etc. It's somewhat lengthy-ish so I apologize in advance.ġ. or sometimes there are wrappers like dxwnd that can help fix display issues even under wine.Hi, not sure if this belongs here or in trouble shooting, but I got 6 questions about LB and it's features and functionality. Examples to look for scummvm or openxcom. many older games have had their engine rewritten by the community to make them native. Fact of the matter is there is going to be some learning involved, and it won't all fit on this forum post. I could write 100 pages on each of those bullet points. Barring any solution like that you'll be playing without cd music or be back to cd-emu. There are some hacks to get the game to recognize the wavs such as replace a special winmm.dll, but it's very hit and miss and specific to each game. if it's windows and has multi-track iso + wav, now you are in a bit of a pickle. you may have to symlink a drive in /dosdevices or something. if not you'll have the most control using wine directly, for which there is also a flatpak. if it is a windows game extract all the file from the ISO and see if the game will install in bottles. both support mounting a cue of iso + wav files directly. if it is a dos game, there is a flatpak for dosbox and my preferred dosbox-staging. You can also use the "strings" command to sneak a peek at which libs are linked. If you are missing a dependency it will complain, extract those packages also into ~/.local/lib and use LD_LIBRARY_PATH. Just extract the contents of the arch tar package and add ~/.local/bin to your path. bchunk is just a binary you probably don't have to "install" it. If you have a bin/cue you use bchunk to break the bin into iso + wav files. It's usually preferable to having to mount a disc every time using cdemu anyway, it's how GOG does it. I promise you in the vast majority of cases it can be done without drive emulation. Repackaging my old dos and early win games is a hobby of mine. I'm not going to read 8 pages, but I just want to add my 2 cents. |
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